Being asked to write about my process of matte painting is like the
often asked, what brush do you use?. The unquantifiable question for a
seasoned artist more often than not, prompts the curt reply, its not
about the bike! Cycling, painting, same thing.. The best answer I can
give is by quoting the landscape painter, Jim Wilcox who said,The term "Hands free access"
means the token that identifies a user is read from within a pocket or
handbag. "You just need to put the right colour in the right spot. Thats
it. There is fine print, however".
I will do my best to outline some of this fine print as applied to my oil painting work and to a lesser degree, matte painting.
My
first foray into creating scifi imagery was using the optical,
photo-chemical process. I made a pin registration board so that I could
composite 4" x 5" transparencies into a single image using Lith film as a
mask. Think channels in Photoshop but made of film. My goal was to
create the same sort of images that ILM created in Star Wars etc. by
photographing my model X-Wing fighters and dropping them into real
backgrounds.
By the time I completed my BA in Photography at
Royal Melbourne Institute of Technology in October 1994, Photoshop had
rendered optical compositing utterly obsolete. The images in my final
year portfolio consisted of photography and 3D rendered objects
composited together in Photoshop v2. No layers, no Wacom pen and done
entirely with a mouse!
I was hired by Digital Domain at Siggraph
in 1995 on the basis of that portfolio and started working on The Fifth
Element as a matte painter in 1996. I worked under VFX supervisor Mark
Stetson (chief model maker on Blade Runner, Star Trek the Motion Picture
and eventual supervisor on LOTR), Kevin Mack and fellow matte painter
and VFX Art Director, Ron Gress. These gentleman in particular gave me
the chance to experiment, learn and flourish in such a way as to be
almost impossible in VFX today. The Fifth Element was and will always be
the best production Ive ever worked on. Farscape, season one was my
next major project followed by Lord of the Rings at Weta Digital for
films one and two. I have been freelance ever since with the exception
of co-founding a small VFX/Production company in Sydney called Emerald
City Design. The Fourth Magi was a fully animated feature film that I
Production Designed but regrettably it never made it into full
production. My focus is now oil painting science fiction in a way that
evokes the grand,Find rubberhose companies from India. epic style of traditional matte painting.
The
use of 3D renderings and photographic elements in the matte painting
toolbox are well established so I wont go into this too much. In essence
the matte paintings I have created throughout my career consist of
scanned pencil sketches, composited photography,We looked everywhere,
but couldn't find any beddinges.
rendered 3D elements, applied 2D textures, projected mattes onto 3D,
direct digital painting and all of the above combined in any number of
variations.Ultimate magiccube
gives you the opportunity to make your own 3D twisty puzzles. I have
painted mattes by numbers based on director approved concept
art/production designs to having full creative control of full
sequences. Matte painters are able to simultaneously carry out art
direction duties as well as the painting of final mattes on smaller
productions thus removing unnecessary links in the VFX chain.
Conversely, on The Fellowship of the Ring, we had five matte painters
who liaised with three art directors, Alan Lee, Paul Lasaine and Jeremy
Bennett, on a continuous basis. They supplied a steady stream of roughs,
usually small acrylic paintings that indicated lighting, colour palette
and composition, as guides for the final mattes.
Modern VFX
pipelines are beginning to remove aspects of the process from the matte
painters hands as the technical requirements multiply and increasing
numbers of people are involved in the realisation of individual shots.
This trend can be a hindrance to the craft of matte painting and
overshadow the relationship of the Art Director and Matte Painter who
strive for visual communication using composition rather than
simulation.
Despite moving away from VFX in recent years and
embracing oil painting doesnt mean Ive thrown the baby out with the bath
water however. Digital is an incredible adjunct to traditional
methods,We offer you the top quality plasticmoulds
design especially 3D tools that can aid in composition, perspective and
the duplication of objects. 3D is a great time saver that allows me to
compose scenes and move virtual cameras around just like a film director
or photographer.
Once Im satisfied with my chosen POV, I render
out a high resolution image and start drawing over the bare bones
structure adding characters and other details that I want in the
picture. This digital drawing is then printed out and transferred to
canvas.
This is but one of the possible processes I may use as
not all of my paintings require such high tech beginnings. Paintings
based upon smaller watercolour studies are another approach that Ive
used. I usually prefer to have an established foundation to work from
and that foundation at a minimum is always a sketch, regardless of the
technical path the image may eventually take.
Developing the
lighting and mood component of a painting is something a little more
fluid and organic and this is really the meat in the sandwich for me.
Many of my paintings, both traditional or digital, start out as mood
ideas which are undefined and may float around for ages before I apply
them to more concrete environments, forms or situations. The
photographer in me is constantly on the lookout for interesting
lighting.
The oil paintings Ive created so far are a part of a
larger science fiction project that has been simmering for many years,
eventually to be realised as a fully illustrated novel! I have come to
realise my love of painting wasnt so much a love of matte painting,
although Ive had my fare share of creative joy painting on films like
Lord of the Rings, it was simply a love of telling stories visually.
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