Atlus could very easily have phoned it in, delivering the
absolute bare minimum expected of a handheld Shin Megami Tensei: Persona 4
port,The howo truck is
offered by Shiyan Great Man Automotive Industry, and still produced a genuinely
terrific game. The company's 2008 PlayStation 2 effort is widely regarded as one
of the finest JRPGs to grace the system, and justifiably so. A tantalizingly
cerebral sci-fi murder mystery dungeon crawler with a strong emphasis on social
interaction and relationship-building, Persona 4 rightfully sits alongside any
RPG deemed to be the greatest of the late aughts. Following the success of their
previous Persona porting,Whether you are installing a floor
tiles or a shower wall, Persona 3 Portable, which improved on the original
in almost every way, Atlus brings their last-generation masterpiece into the HD
age on the PlayStation Vita with spectacular results. With its enhanced
graphics, intelligent narrative expansions, and seamless presentation, all
meticulously layered into a compact, movable package, Persona 4 Golden
conclusively cements the Vita as a must-have device, and once you posses one,
owning this game should be mandated by law.
Having already spent much of 2012's second-half obsessively honing my skills in Persona 4 Arena, Persona 4's exceptional fighting game counterpart, I was partially expecting that a prompt full-fledged return to the fictional countryside of Inaba, with all its distinctive rural quirkiness and constant oddity, would be a bit wearing. Yet upon booting up Persona 4 Golden for the first time, Atlus's signature design charms instantaneously washing over me, such trepidation quickly faded away. Four years later, Persona 4's story remains fresh and endlessly intriguing, and Golden does well to add embellishments that make it stand out as a unique title while also paying the utmost respect to the PS2 cult classic. The proverbial ball gets rolling in earnest, with city-to-the-sticks transplant Yu Narukami becoming entangled in a cryptic high school-set plot involving serial murders, complete with a razor-sharp technology-impelled edge that involves the death of civilians being somehow linked to a bizarre alternate universe taking place inside of mysterious television sets. Through a series of arcane happenings, Yu and several of his newfound comrades find themselves venturing into the spectral TVs, decoding the many enigmas surrounding the slayings of their fellow Inaba denizens. Assisting them in warding off the occult are their trusty Personas, metaphysical beings assigned to each character, supporting them in combat with a range of powerful, aesthetically dazzling attacks. It helps that Golden's visuals are spotless from top to bottom, making the high amount of level-grinding necessary to prevail less of a chore and more of a dream job.
There's no way around it: Golden is an enormous game. A standard playthrough, without delving too deeply into any of the sidequests like obtaining all of the Personas, developing subplot-sensitive Social Links with NPCs, or other extraneous tasks in the vein of classroom quizzes and sports practices, will likely take you no less than 50 hours progressing at a considerable pace. By the time you're heavily invested in building up your five in-game sociable attributes (Understanding, Diligence, Courage, Knowledge, and Expression), Golden will have already hijacked your life. Much of the game's addictive, ultra-realistic interpersonal communication is made possible by an outstanding script, which is among the most refreshingly complex and well-written JRPGs of all time. Each and every character has a singular charisma all their own, adding increased depth to an already stunningly immersive melting pot of a role-playing universe. Atlus gives you total control over how to mold your characters as well; all the additional work you've been doing feeling out your acquired Personas and strengthening various close-knit partnerships pays off tenfold when finally applying such cultivated techniques to tricky boss battles that lie at the end of each intricate dungeon's chambers.
Golden occasionally reminds us that it's a remake of a four-year-old game by way of its strict avoidance of any sheltering handholding. Save points are spread quite thin, beneficial sidequests don't advertise themselves with help from an on-screen guide, and the walls of vital-text-to-cutscenes ratio is wildly uneven. These are aspects that the casual, frequently impatient gamer, one who was probably unaware of this franchise back in 2008, will find discouraging. However, any loyal, seasoned Shin Megami Tensei player will almost certainly recognize Golden as one of the best,The term 'hands free access control' means the token that identifies a user is read from within a pocket or handbag. if not the best, entry in the series,We recently added Stained glass mosaic Tile to our inventory. with Atlus even going so far as to adding a chatroom-esque online functionality that can raise stats as well as an entirely unfamiliar character named Marie, whose background adds some significant profundity to a game that's already teeming with it. Even if you've played through Persona 4 a handful of times,Posts with indoor tracking system on TRX Systems develops systems that locate and track personnel indoors. Golden makes the one-of-a-kind experience feel contemporary in ways both unexpected and enriching.
This year's "Saturday Morning Art Class" at Mansfield University for local children ages 5 to 13 wrapped up Saturday with the focus on art from around the world.
According to organizer Tasha Johnson, a senior art education major from Nashville, Tenn., she and art education majors Katelynn Warner, a senior from Sayre, and Emily Shea, a junior from Mifflinburg with a dual major of art education and graphic design, conducted three 30-minute workshops with all classes from 10 a.m. to 11:30 a.m. in Allen Hall.
This year about 13 students in the 4 and 5-year-old group, 15 in the 6 and 7-year-old group, and 20 in the 8 to 12 year-old group signed up for the classes, which are part of the university's requirement for students enrolled in the elementary curriculum, Johnson said.
"We go through teaching different mediums, paint, clay, collage and incorporate artists like traditional, contemporary, local and for this last big one each teacher is picking a country and we will decorate the room, be in costume (and) teach about the country as well as its art," Johnson said.
The university students will dress in the style of each country they are representing, Johnson said, who will be dressed in Brazilian costume for her workshops.
Shea will be teaching about art from France and will be dressed appropriately for that nation, Johnson said.
The 40 to 50 students are separated into three groups according to their age group.
Because there are so few students in the art education curriculum, Johnson said, students in general education classes also taught the students to fill in the void. Some, for example, taught lessons in the style of Jackson Pollock Mondrian, she added.
Students came from all over the local area, including Mansfield, Wellsboro and Blossburg, she added.
Projects the students learned in the classes included making rain sticks by putting rice inside hollow cardboard rolls, "3-D bugs" made and used to paint by dipping the bug's feet in paint and walking them across the paper and self-esteem crowns to help students recognize the positive aspects of themselves, Johnson said.
Other projects included movement display watercolor and silhouettes depicting favorite dances, mosaic tiles in plaster mold displays in which students learned to problem solve and how smaller parts create a whole by creating animals using one color in a variety of shades and tints of that color and yarn paintings of jellyfish to show them how to create variations of lines from zig-zags to straight and wavy.
Having already spent much of 2012's second-half obsessively honing my skills in Persona 4 Arena, Persona 4's exceptional fighting game counterpart, I was partially expecting that a prompt full-fledged return to the fictional countryside of Inaba, with all its distinctive rural quirkiness and constant oddity, would be a bit wearing. Yet upon booting up Persona 4 Golden for the first time, Atlus's signature design charms instantaneously washing over me, such trepidation quickly faded away. Four years later, Persona 4's story remains fresh and endlessly intriguing, and Golden does well to add embellishments that make it stand out as a unique title while also paying the utmost respect to the PS2 cult classic. The proverbial ball gets rolling in earnest, with city-to-the-sticks transplant Yu Narukami becoming entangled in a cryptic high school-set plot involving serial murders, complete with a razor-sharp technology-impelled edge that involves the death of civilians being somehow linked to a bizarre alternate universe taking place inside of mysterious television sets. Through a series of arcane happenings, Yu and several of his newfound comrades find themselves venturing into the spectral TVs, decoding the many enigmas surrounding the slayings of their fellow Inaba denizens. Assisting them in warding off the occult are their trusty Personas, metaphysical beings assigned to each character, supporting them in combat with a range of powerful, aesthetically dazzling attacks. It helps that Golden's visuals are spotless from top to bottom, making the high amount of level-grinding necessary to prevail less of a chore and more of a dream job.
There's no way around it: Golden is an enormous game. A standard playthrough, without delving too deeply into any of the sidequests like obtaining all of the Personas, developing subplot-sensitive Social Links with NPCs, or other extraneous tasks in the vein of classroom quizzes and sports practices, will likely take you no less than 50 hours progressing at a considerable pace. By the time you're heavily invested in building up your five in-game sociable attributes (Understanding, Diligence, Courage, Knowledge, and Expression), Golden will have already hijacked your life. Much of the game's addictive, ultra-realistic interpersonal communication is made possible by an outstanding script, which is among the most refreshingly complex and well-written JRPGs of all time. Each and every character has a singular charisma all their own, adding increased depth to an already stunningly immersive melting pot of a role-playing universe. Atlus gives you total control over how to mold your characters as well; all the additional work you've been doing feeling out your acquired Personas and strengthening various close-knit partnerships pays off tenfold when finally applying such cultivated techniques to tricky boss battles that lie at the end of each intricate dungeon's chambers.
Golden occasionally reminds us that it's a remake of a four-year-old game by way of its strict avoidance of any sheltering handholding. Save points are spread quite thin, beneficial sidequests don't advertise themselves with help from an on-screen guide, and the walls of vital-text-to-cutscenes ratio is wildly uneven. These are aspects that the casual, frequently impatient gamer, one who was probably unaware of this franchise back in 2008, will find discouraging. However, any loyal, seasoned Shin Megami Tensei player will almost certainly recognize Golden as one of the best,The term 'hands free access control' means the token that identifies a user is read from within a pocket or handbag. if not the best, entry in the series,We recently added Stained glass mosaic Tile to our inventory. with Atlus even going so far as to adding a chatroom-esque online functionality that can raise stats as well as an entirely unfamiliar character named Marie, whose background adds some significant profundity to a game that's already teeming with it. Even if you've played through Persona 4 a handful of times,Posts with indoor tracking system on TRX Systems develops systems that locate and track personnel indoors. Golden makes the one-of-a-kind experience feel contemporary in ways both unexpected and enriching.
This year's "Saturday Morning Art Class" at Mansfield University for local children ages 5 to 13 wrapped up Saturday with the focus on art from around the world.
According to organizer Tasha Johnson, a senior art education major from Nashville, Tenn., she and art education majors Katelynn Warner, a senior from Sayre, and Emily Shea, a junior from Mifflinburg with a dual major of art education and graphic design, conducted three 30-minute workshops with all classes from 10 a.m. to 11:30 a.m. in Allen Hall.
This year about 13 students in the 4 and 5-year-old group, 15 in the 6 and 7-year-old group, and 20 in the 8 to 12 year-old group signed up for the classes, which are part of the university's requirement for students enrolled in the elementary curriculum, Johnson said.
"We go through teaching different mediums, paint, clay, collage and incorporate artists like traditional, contemporary, local and for this last big one each teacher is picking a country and we will decorate the room, be in costume (and) teach about the country as well as its art," Johnson said.
The university students will dress in the style of each country they are representing, Johnson said, who will be dressed in Brazilian costume for her workshops.
Shea will be teaching about art from France and will be dressed appropriately for that nation, Johnson said.
The 40 to 50 students are separated into three groups according to their age group.
Because there are so few students in the art education curriculum, Johnson said, students in general education classes also taught the students to fill in the void. Some, for example, taught lessons in the style of Jackson Pollock Mondrian, she added.
Students came from all over the local area, including Mansfield, Wellsboro and Blossburg, she added.
Projects the students learned in the classes included making rain sticks by putting rice inside hollow cardboard rolls, "3-D bugs" made and used to paint by dipping the bug's feet in paint and walking them across the paper and self-esteem crowns to help students recognize the positive aspects of themselves, Johnson said.
Other projects included movement display watercolor and silhouettes depicting favorite dances, mosaic tiles in plaster mold displays in which students learned to problem solve and how smaller parts create a whole by creating animals using one color in a variety of shades and tints of that color and yarn paintings of jellyfish to show them how to create variations of lines from zig-zags to straight and wavy.
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